Mirror Trace
A mirror-drawing test as a game: trace five shapes with a pen that moves the opposite way to your finger. Stay on the track.
- Controls
- Touch and drag, or click and drag with a mouse
- Time limit
- 55 seconds
- Score
- Off track, lower is better
- Type
- Skill
How to play Mirror Trace
- Press anywhere and drag. The pen moves as far as your finger, but mirrored.
- On the first three shapes, left and right are swapped. On the last two, up and down are.
- Trace each shape from the white start dot to the yellow ring at the end.
- Time off the track adds up over the whole level, shown by the bar at the top. Use up 1.2 seconds and the run ends.
- Five shapes: a step, a zigzag, a star, a wave and a square spiral, each track a little narrower. 55 seconds.
Tips
- Go slowly. Off-track time only counts while youâre off, and there is plenty of time on the clock.
- Straight runs along the unmirrored direction behave normally. Diagonals are where your hand gets confused.
- You can lift your finger and press again anywhere: the pen stays put, so you never run out of screen.
- Before each corner, work out which way to move, then move.