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Leaderboard

Late Leap

Sprint down the runway and jump as close to the foul line as you dare, with ten difficulty steps. Each jump must pass a longer mark, and the marks change every day.

Controls
Hold the screen, the mouse button, or Space
Time limit
40 seconds
Score
Total distance, higher is better
Type
Sports

How to play Late Leap

  1. Hold to run. Your speed builds the longer you run.
  2. Let go to jump. The distance is measured from the foul line, so whatever runway you leave unused is lost.
  3. Crossing the line while running is a foul and ends the run.
  4. On difficulty 5, three jumps, each past its mark: about 7.6, 8.5 and then 8.9 metres.
  5. You start on difficulty 3 of 10. Clear a difficulty to unlock the next: the marks move out (up to 9.2 metres), and difficulties 7–10 add a fourth and fifth jump at the last mark. Lower difficulties have shorter marks. Pick any unlocked difficulty with the arrows on the start card.

Tips

  • You reach top speed after about 19 metres, so there’s nothing to gain by jumping early.
  • On difficulty 5 the last mark needs a release within about half a metre to a metre of the line, depending on the day.
  • Watch the ā€œmetres to the lineā€ counter rather than the athlete.
  • Everyone gets the same marks all day, and new ones at midnight UTC. ā€œPractice a new layoutā€ deals fresh marks any time, off the leaderboard.