Late Leap
Sprint down the runway and jump as close to the foul line as you dare, with ten difficulty steps. Each jump must pass a longer mark, and the marks change every day.
- Controls
- Hold the screen, the mouse button, or Space
- Time limit
- 40 seconds
- Score
- Total distance, higher is better
- Type
- Sports
How to play Late Leap
- Hold to run. Your speed builds the longer you run.
- Let go to jump. The distance is measured from the foul line, so whatever runway you leave unused is lost.
- Crossing the line while running is a foul and ends the run.
- On difficulty 5, three jumps, each past its mark: about 7.6, 8.5 and then 8.9 metres.
- You start on difficulty 3 of 10. Clear a difficulty to unlock the next: the marks move out (up to 9.2 metres), and difficulties 7ā10 add a fourth and fifth jump at the last mark. Lower difficulties have shorter marks. Pick any unlocked difficulty with the arrows on the start card.
Tips
- You reach top speed after about 19 metres, so thereās nothing to gain by jumping early.
- On difficulty 5 the last mark needs a release within about half a metre to a metre of the line, depending on the day.
- Watch the āmetres to the lineā counter rather than the athlete.
- Everyone gets the same marks all day, and new ones at midnight UTC. āPractice a new layoutā deals fresh marks any time, off the leaderboard.