Pin the Can
Drag to aim a javelin, let go to throw, and pin each falling can to the wall. Ten difficulty steps; the drops change every day.
- Controls
- Touch and drag, or click and drag with a mouse
- Time limit
- 30 seconds
- Score
- Clear time, lower is better
- Type
- Timing
How to play Pin the Can
- Cans drop down in front of a brick wall. Drag up or down anywhere to aim: the dotted arc shows exactly where your javelin will fly.
- Let go to throw. Hit a can and the javelin carries it into the wall and pins it there.
- Don’t let a can reach the ground, and later on don’t hit the black bomb cans: either ends the run.
- You get one javelin per can plus a spare; once you have fewer javelins left than cans to pin, the run ends. Pin six to clear it on difficulty 5.
- You start on difficulty 3 of 10. Clear a difficulty to unlock the next: more cans, falling faster, and fewer spare javelins. Pick any unlocked difficulty with the arrows on the start card.
Tips
- Set the arc first, then wait: let go just before the can reaches it, since the javelin takes a moment to fly.
- Aim the arc a little below a fast can, so it has room to fall into it.
- When a bomb can falls too, pick a height your arc reaches clear of it.
- Everyone gets the same drops all day, and new ones at midnight UTC. “Practice a new layout” deals fresh drops any time, off the leaderboard.